9/28/2023 0 Comments Armor poser debutLocate and import the Table.obj file and click Open. Set the Z-Axis Offset values to 0.5 and click OK.Ĥ. In the Import Options dialog box, enable the Centered, Place on Floor, and Offset options. Open Poser with the default mannequin visible.ģ. This command is different from the Delete Figure command found in the Figure menu. Selected props can be deleted using the Object, Delete Object menu command. To learn more about these import options, see Chapter 4, “Working with Files and Accessing Content Paradise.” Deleting Props Select the file and click the Open button. After setting the import options and clicking OK, a File dialog box appears where you can locate the specific file to open. After you select an import format, the Import Options dialog box, shown in Figure 5-1, is displayed. The available 3D formats that Poser can import include QuickDraw 3DMF, 3D Studio 3DS, DXF, LightWave LWO, and Wavefront OBJ. To load an external 3D object as a prop, select File, Import and choose the 3D format that matches your 3D object. Material definitions aren’t imported along with the model, but material groups are recognized and imported.If you’re unsure whether polygons are in isolated groups, eliminate the groups and use Poser’s grouping functions. If you import a prop with groups, make sure each polygons is only included in a single group.If an imported figure has an arm made from an extended cube, the object will not have enough polygons to bend. Include enough resolution for the object if it needs to be posed.Poser’s import features cannot handle NURBS, patches, or splines. Convert the model to polygons before saving.If left, the polygons will appear in their original place when bones are applied and the object is posed. Using Boolean commands can eliminate these internal polygons. For example, creating a cylinder object that intersects with a sphere object leaves several polygons embedded within the sphere object. Avoid any internal polygons within the model.Most external 3D packages include tools for automatically identifying and eliminating duplicate polygons. Eliminate any duplicate polygons from the 3D model.To have your props correctly positioned above the floor when imported, move them so they are above the origin along the Y-axis. The coordinate origin for the external 3D package corresponds the center of the floor in Poser.When building external models to be imported into Poser, keep the following in mind: Preparing Prop Models for Importing into Poser Also, Poser can only import polygon models. The imported objects must be in one of the 3D formats that Poser supports in order to be imported. Any 3D object can be used as a prop, including objects created in external 3D packages. Dynamic hair and cloth can realistically react to forces in the scene, but there are times when the older prop-based versions of hair and cloth are sufficient.Īlthough the Library palette contains some great props, it doesn’t include all the props you may want to use. These two categories are identified as prop objects to distinguish them from their dynamic versions. Of all the available types of props, two specific types are uniqueprop hair and prop clothes. This lets you quickly create props, such as breastplate armor or a facemask, based on the existing figure. Any selection of polygons can be converted into a prop using the Create Prop button. New props can be created using the Group Editor dialog box. You can also replace figure body parts with props to create some interesting characters, such as a pirate by replacing a hand with a hook and the lower leg with a wood leg. Props can also be grouped and given materials.īy parenting props to figure elements, you can make the prop move along with a figure element, such as a briefcase or a weapon. You also can alter props by changing their parameters and properties. Once in Poser, props can be selected and edited using the same Editing Tools that are used to edit figures. Props can be loaded into a scene from the Library palette or created in another 3D package and imported into Poser. Props can be used to enhance the scene such as the ground plane, a tree, or a light post interact with a figure, such as a chair, a weapon, or a basketball or enhance the figure directly, such as a hairdo, clothing, or jewelry. Poser also supports objects known as props that can be placed anywhere within the scene. Although posing figures is the main purpose behind Poser, you aren’t limited only to populating scenes with figures.
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